I've been interested in computer and role-playing gaming for many years. I started with Dungeons and Dragons and worked my way through numerous RPGs, tinkering with the rules to make them both more realistic and flexible. Hero Games' Hero System was the first "universal" system that appealed to me, and I wrote a formal adventure for it (S.H.A.D.O.W. Over Scotland, published by Iron Crown Enterprises, 1987). I later gained interest in Steve Jackson's Generic Universal Role-Playing System, and wrote several shareware HyperCard programs for the game system.

I started developing a keen interest in computer games with the release of Bungie Games' Marathon, and I soon became immersed in various games. My preferred genres are first- and third-person shooters (such as Team Fortress 2, Left4Dead, Thief and Splinter Cell), real-time strategy games (particularly Company of Heroes), and massively multiplayer online role-playing games (MMORPGs, or "More Pigs"--like Dark Age of Camelot, World of Warcraft and Warhammer Online). 

For anyone geeky enough to care, I have the dubious distinction of having taken a WoW troll priest, Tilf, all the way to level 54 (in the harder and slower "vanilla" WoW, by the way) without ever dying once, and even then her death was an impossible-to-survive happenstance encounter with Simone the Seductress. I then took her to level 60 before she died an honest death. Pretty good for a game where you're expected to die fairly regularly.

I also created a number of "Running of the Bulls" events where characters would generate level 1 taurens and then race them to the farthest reaches of the WoW universe--not easy to do with high-level mobs constantly trying to kill you. Here's an old (low res, unfortunately) video of one such event: